“The Death of PC Gaming” Bandwagon

Posted on May 15th, 2008. Written by Rico.

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The death of PC gaming has been a constant prediction for as long as we can remember. The numerous articles online may feature different evidence and different reasoning, but the conclusions are practically the same: gaming consoles will get better, and PC hardware will have a hard time keeping pace. PC gaming will supposedly die as people abandon it for greener gaming pastures.

Declining PC Gaming Sales

Ars Technica admittedly provides good evidence that PC gaming is in trouble:

In 1998, the PC gaming industry generated 1.8 billion in sales and accounted for 32.72 percent of total video game software sales. The video game software market grew by 72 percent between 1998 and 2007, while PC gaming sales have consistently decreased every single year in both relative and absolute terms [generating only $900M].

Gaming Consoles’ Capabilities

It’s quite tempting to look at modern gaming consoles like the Xbox and PS3, be amazed at their capabilities, and call PC gaming dead. Whether it’s the unorthodox controls of the Nintendo Wii, or the ultra-realistic graphics of console-only games like the NBA 2K series, the specialized hardware of consoles provide their owners with gaming experiences that are practically impossible to have on the PC.

At the same time, gaming consoles have become even more popular as their baseline prices have dropped. More people are buying them, simple because they are much more affordable.

Apples and Oranges?

But PCs also provide an experience that’s very hard, if not impossible, to replicate on a gaming console. Have you ever tried playing Half-Life on the PC, then on the PlayStation 2? We can tell you that controlling and aiming is much easier on the PC. Comparing PC and console gaming could be like comparing apples and oranges.

And, like their console counterparts, PCs are becoming cheaper. Despite computerandvideogames.com publishing that “high-end PCs are so expensive that your grandchildren will be making the repayments”, powerful PC gaming platforms are more budget-friendly nowadays.

Case in point: a Dell XPS M1330, designed as a gaming laptop, can cost less than $1000 yet still have the hardware necessary to play the latest PC games. $1000 is obviously more than the $400 price tag of the PS3, but the PC continues to distinguish itself by its versatility,

It’s Still About the Gameplay and Game Creators

But even the above points are overshadowed by one reality: people only play games they like. The gaming industry is full of examples where a game, no matter how good it looks, ultimately fails because it lacked compelling gameplay.

The point is that, people will continue playing games on a particular platform so long as there are games worth playing. Here’s where the PC’s versatility ensures the life of gaming on it: it’s still the only platform where independent creators can make a game that people want to play. This is unlike the console industry, which tends to place more focus on production values (unfortunately sometimes at the cost of compelling gameplay).

In short, even if big game makers eventually abandon the PC for more lucrative platforms, there will still be people on the PC who make games for their fellow users, thanks to the versatility made possible by the PC. This alone ensures that PC gaming will never die, because there will always be someone creative enough to take advantage of the PC’s versatility to create good games that people want to play.

This entry was posted on Thursday, May 15th, 2008 at 4:16 pm and is filed under Editorial. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site. You can leave a response, or trackback from your own site.

Rico

Rico Mossesgeld is the founding editor of Technograph. Learn more about him at rico.mossesgeld.com/about.


  • http://inaneramble.blogspot.com coydeleon

    I wonder if the sales figures above include online purchases from platforms like Steam and the like.

    Or the amount of revenue generated from 8 million World of Warcraft players monthly?

  • http://technogra.ph Technograph

    Very good questions! Although it can be argued that gaming consoles are also starting to successfully build paying online communities.

  • http://www.haroldandkumar.com/ zak

    PC > (xbox + PS3 + Wii)

  • Rycr

    No, the sales figures do not include digital distribution. I know Steam doesn’t publish its sales figures for some reason (though according to hints from Valve execs, Steam is sellling a crapload of games). Not sure about Impulse, but I don’t think they publish sales figures either. And there’s actually about 11 million WoW players now, so that’s a hell of a lot of money.

    PC Gaming isn’t dying, just moving to Digital Distribution.



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